![]() ![]() Opposing team will hear voice over triggered by radial menu commands.Īdded HQ voice overs for hero captures and one minute remaining warnings. you can suspend the pumping sequence by holding down the left mouse button after firing).įixed players not hearing the same HQ or radial command voice over lines. Shotgun pumping animation is now a separate animation and functions the same way as bolt-action rifles (eg. Updated the prone positions in third person so your player model head is where the first person view is, no longer the crotch. Suppressed weapons emit muzzle smoke when fired, and smoke trail after firing by the third person character. The warhead from the RPG will now disappear after it has been fired.Įmpty shell casings eject from third person character models. The model of the C4/IED will change to the detonator when appropriate. New stance transition animations (stand to crouch, crouch to prone etc.). New grenade throw animations for standing and crouching. ![]() New start of round idles for all weapon types. Rifles, SMGs and shotguns are kept shouldered when running while standing or crouching. ![]() Players hold and reload all SMGs correctly. Reloading and firing are now properly animated for bolt action rifles and shotguns. Lag compensation now factors in pose parameters.įlashbang effects are visible when spectating a player in first person. Unlimited resupplying is completely disabled in Push during the last stand.īuckshot fires 12 pellets rather than 9, spread increased. Limited the amount of time that players can get infinite resupplies if they don’t leave their spawn (default: 45 seconds). Entering an objective will show a larger icon for the active objective as well as showing the progress.Ī player will be pushed away from a wall if there is no room for the extents of their body. The active objective icon HUD element has been merged with the dock. The Outpost and Survival level display is now where the clock is in other modes. This can be bound to a unique key.Īdded cl_hud_firemode_show_always convar which, when enabled, will result in the firemode display always being visible. Voice chevrons around floating squad icons now also appear for radial commands.Īdded squad leader specific radial menu, the center radial option switches between leader/subordinate menus. Numbered: Press C and a number key, does not lock your aiming. Scrolling: Hold down the radial key and scroll to select an option. Removed floating markers (enemy spotting, move to, etc), these now appear as icons on the compass.Īdded directional callouts (“Enemy contact, North!” or “Move South-East.”).Īdded keybinding options for every radial menu command.Īdded new control schemes for selecting radial menu options: Multiplayer modes: Firefight, Ambush, Elimination, Skirmish, Push, Occupy, and StrikeĬooperative modes: Checkpoint, Hunt, Survival, and Outpost ![]()
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